Roleplaying With The Four Pieces
Theory To Discuss: Roleplaying With The Four Pieces
When you step beyond the realm of pure mechanics, there are four basic aspects of a roleplaying game that will be in play that must be considered to cover the needs of the players.
1. Physical : These are the physical challenge aspects of the game. Not necessarily combat, but certainly it includes that.
2. Mental : These are the mental challenge aspects of the game, including puzzle solving, resource management and detective work.
3. Social : These are the interaction challenge aspects of the game, including both interaction with the other personalities in the group, and with the npcs. Diplomacy, persuasion, discussion, intrigue etc.
4. Creative : This, finally, is the depth of the setting details and the realm of the Fantastic of Fantasy and Science Fiction when the game is about such.
Generally, from my observation, a game needs an equal balance of each of these four elements in order to please most player groups. When any one piece is given more effort, time or importance the game can become out of balance for some players and make the game become less fun.
Additionally when one of these is missing, it often can break the suspension of disbelief and cooperation for a game.
A Game where the Physical dominates becomes a wargame. A game where the mental dominates becomes as interesting as diagramming sentences in Latin or playing with a rubiks cube. A game where the social dominates becomes as interesting as a dinner party that never ends, filled with drama queens and soap opera exposition. And finally a game where the Creative aspect dominates becomes a prolonged tourist travel film or an experiment in memorization of the minute details of a tea ceremony.
It's only when the four together are present and nearly equal that a happy medium is achieved for most groups of players. It's one of the things that sets roleplaying games off from other forms of games - few games encompass these four pieces together on any level.
Now, take your favorite game system/setting sets and look at them thru the lens of this system. Do they hold up? Do they have problems that you need to address? How does your own gaming group approach these four points? Would you (or they) be happier with a balance of the four? Or would they prefer a different ratio of the four? And What about you?
